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Prebuilt lgpl build of ffmpeg for windows
Prebuilt lgpl build of ffmpeg for windows





prebuilt lgpl build of ffmpeg for windows

And your app will work from there: C:\FFmpegApp\Release>FFmpegApp.exe This is when you extract the "Shared" archive, and copy DLLs from its bin to the directory of your binary. This will be sufficient to build the binary, and it will be dependent on av*.dll: You will extract "Dev" archive into dev subdirectory of Visual Studio project and you will add dev\include on the additional include path. _tprintf(_T("Trying avcodec_register_all. So, your Visual Studio project can be as simple as this ( browse full source here): extern "C" "Dev" archive has lib files which you can use in your project to link to them as well in a way that ffmpeg.exe does in shared archive. "Shared" archive has FFmpeg built with dynamic link to DLL libraries. On Zeranoe you will find archives like this: lib libraries that link into your binary. "Static" on Zeranoe means that libraries are statically linked into binaries like ffmpeg.exe.

prebuilt lgpl build of ffmpeg for windows

You have to use and redistribute the av*.dll dependent files with your binary to have it working. You built your project as per item 1 above. compile FFmpeg from source code into static libraries using non-Microsoft compiler, and then link to your Visual Studio project (mind the LGPL/GPL license in this case).lib/.dll files and your binary produced with Visual Studio will be dependent on av*.dll files Swscale: YES (#define LIBSWSCALE_VERSION_MINOR 7 #define LIBSWSCALE_VERSION_MICRO 100.7. Can't find suitable libswscale library (minimal 2.1.1, found #define LIBSWSCALE_VERSION_MINOR 7 #define LIBSWSCALE_VERSION_MICRO 100.7.100).įFMPEG libraries version check failed (minimal libav release 9.20, minimal FFMPEG release 1.1.16).Īvcodec: YES (#define LIBAVCODEC_VERSION_MINOR 37 #define LIBAVCODEC_VERSION_MICRO 100.37.100)Īvformat: YES (#define LIBAVFORMAT_VERSION_MINOR 27 #define LIBAVFORMAT_VERSION_MICRO 100.27.100) Can't find suitable libavformat library (minimal 54.20.4, found #define LIBAVFORMAT_VERSION_MINOR 27 #define LIBAVFORMAT_VERSION_MICRO 100.27.100).įFMPEG is disabled. Can't find suitable libavcodec library (minimal 54.35.0, found #define LIBAVCODEC_VERSION_MINOR 37 #define LIBAVCODEC_VERSION_MICRO 100.37.100).įFMPEG is disabled. This gives me a new output, FFmpeg is found, but disabled: Found FFMPEG: C:/Users/NvidiaPC/FFMPEG_BUILD/ffmpeg-n5.1-latest-win64-gpl-shared-5.1/include (found version "5.1-9-g4e4cc6e56a-20220821") found components: avutil swresample swscale avcodec avformat avfilter avdeviceįFMPEG is disabled. However, now I moved them in an structure like this: \bin\ I must have casually extracted the folder there and forgot about the original zip folder, so the dir cmake was not with bin in one dir.







Prebuilt lgpl build of ffmpeg for windows